AI Insights · Timothy · October 2021
Top 5 Racing Games on Android in the Middle East (Q3 2021)
The top 5 racing games on Android showed varied performance in the Middle East during Q3 2021, with notable trends in weekly revenue, downloads, and active users.
During the third quarter of 2021, the top 5 racing games on the Android platform in the Middle East exhibited diverse performance trends. Data from Sensor Tower provides a detailed overview of their weekly revenue, downloads, and active user metrics.
CSR 2 Realistic Drag Racing by Zynga saw a steady rise in weekly revenue, peaking at approximately $9.6K in the final week of August. Weekly downloads fluctuated, starting at 2.5K in late June and reaching a high of 3.3K by the end of August. Active users experienced a peak of around 13.6K in early September, before tapering off to about 10.2K by the end of the quarter.
Asphalt Legends Unite from Gameloft SE showed a significant increase in weekly revenue, starting at $2.8K in late June and peaking at $6.2K in early August. Downloads remained relatively stable, averaging around 6K to 8K per week. Active users saw a gradual decline from 23.5K in late June to approximately 19.5K by the end of September.
ELECTRONIC ARTS' Need for Speed™ No Limits experienced moderate revenue growth, peaking at $3.6K in mid-September. Weekly downloads started strong at 32.4K in late June but gradually declined to around 5.6K by the end of September. Active users followed a similar downtrend, from 84.2K in late June to 28.1K by the end of the quarter.
Asphalt 8 - Car Racing Game, also from Gameloft SE, had a more stable revenue stream, averaging around $1K weekly. Downloads were consistent, starting at 17.2K in late June and peaking at 20.2K by early September. The game maintained a robust active user base, peaking at 52.5K in early September and stabilizing around 49.3K by the end of the quarter.
No Limit Drag Racing 2 from Battle Creek Games had a decline in both revenue and user engagement over the quarter. Weekly revenue decreased from $1.9K in late June to approximately $429 by the end of September. Downloads saw a similar trend, starting at 2.1K and dropping to 463 by the end of the quarter. Active users decreased from 4.9K in late June to around 2.1K by the end of September.
This data, sourced from Sensor Tower, highlights the varying performance of these top racing games. For more detailed insights, visit Sensor Tower.